Contest |
Max Pts |
Avg. Pts |
Method |
Quintain |
4~5 |
2~3 |
1 point per 1/2 rotation |
Rings |
18 |
6 |
3 successive T-racks with 3 different sized rings on each arm, leaving the choice to the rider.
Ring point values based on size (6"=1 pt., 4"=2 pts., 2"=3 pts.) |
Spear |
15 |
7 |
Close range: spear is thrown at target while passing by the target.
Long range: spear is thrown prior to reaching a preset distance from the
target.
Target is a standard, 5-ring archery target. Best score
after three spears wins. |
Gauntlet |
n/a |
n/a |
A single pass at some combination of the above three contests performed in sequence, the
entirety of which must be completed in less than 60 seconds. Bonus point added for each
second under 60.
Click for Course Example
and Score Sheet |
Joust |
18 |
5~6 |
Points: |
|
Touch |
+1 |
Solid hit to target area (broken tip) |
+2 |
Strong hit to target area (shattered tip) |
+3 |
Failure to present shield |
-1 |
Failure to canter or gallop |
-1 |
Throwing a lance (at any time) |
-1 |
Striking opponent (w/out 1st hitting shield) |
-1 |
Striking the tilt (w/ horse or lance) |
|
(1st time) |
-1 |
(2nd time) |
-2 |
(3rd time) |
DQ |
Directly striking a horse (or saddle) |
DQ |
Best score (without disqualifying) after three successful passes (lances)
wins. In the event of a tie score the victor will be determined by an
additional pass. Tie-breaking passes will continue until a clear victor
has been determined.
N.B. A successful pass is one in which both competitors are sufficiently
prepared for engagement and targeting attempts are made. Courtesy and
measuring passes do not constitute a successful pass.
|
Footed Combat |
n/a |
n/a |
Foot combat will be held as a separate category within the tournament. |